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Me am back!

Journal Entry: Mon May 20, 2013, 8:25 AM



Sorry, took a little hiatus after the passing of :icondmajorboss:
Just didn't really know what I could write in my journal that could follow that.

Right now I've been working on two fronts; one at work (of course), and the second is on my wedding.  Seriously, who knew there was just so much to be done!? :ohnoes:  Right now I'm working on the "Save The Date" cards.  I've finished most of the artwork, now just finalizing the wording before we get it sent off to the printers.  When I'm all done and everything is sent off, I'll upload a step by step of everything we've done...I think you'll be pretty impressed.

Anyways, I hope everyone is doing well!  
:highfive: Have a great day and I will talk to you laters!




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Wow!
  • Listening to: Zedd - Clarity
  • Watching: Psych
  • Playing: Far Cry 3 Blood Dragon
  • Eating: Sam'mich
  • Drinking: Esspressss'ohhh yeah

U: A Deviant Artist has passed away...

Journal Entry: Tue May 7, 2013, 5:29 PM



:icondmajorboss:

UPDATE:

I talked about Dondi to some friends of mine.  Talking about how it can be a strange thing, to miss someone even though you never met them.  One of them actually reminded me of a saying that was in the Walking Dead game...something that being a writer, Boss would have agreed with and liked:

~"No man is an island, entire of itself; every man is a piece of the continent, a part of the main. If a clod be washed away by the sea, Europe is the less, as well as if a promontory were, as well as if a manor of thy friend's or of thine own were: any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bells tolls; it tolls for thee."

........................................................................


I write this shocked...confused...sad.  The internet is a funny thing, it allows you to get to know people you would have otherwise never have met.  I never knew Boss in real life.  He was one of the first friends I had here on Deviant Art.  

He was always great at talking, debating, always had me laughing.  At one point in time I even did a DBZ drawing for him along with a haiku.  I'm thankful to have known him, even if it was over a bunch of ones and zeros.  

He was always amazing at thanking everyone who watched him...listing everyone's icons.  I tried that once, my hand cramped for a week!  But I think that sums up Boss for me; not only an intelligent person and a great writer, but always humble and very grateful.  I'm truly thankful I got the chance to know him.  My prayers go out to his family and friends.  Your son, brother, friend, he touched many lives, and I'm humbled that I was one of them.


Cheers Dondi,
I'll raise a drink to you tonight,
and I hope to meet you in person when I too cross to the other side someday.


~Ryann

  • Mood: Emotional
  • Drinking: ...lots

Getting into the Video Game Industry

Journal Entry: Tue Apr 30, 2013, 9:47 AM



:shrug: So, odd, but it seems almost at the same time, I got all these questions about getting into the game industry :O_o:

I'll try to answer a few here, but I'm going to leave a link below.  It has a great resource of every question you could think of (and of course, the following answer ;P)


Breaking Into The Game Industry: :la:


Let me just be blunt; it can feel like beating your head up against a brick wall at times...a brick wall that's been set on fire and largely made out of rabid cats. :ohnoes:  Should this deter you from still trying?  No.  But you should be aware of what I like to call "Catch-22 hell."  Most large companies want you to already have video game making experience BEFORE they hire you.  However, the ONLY WAY you're going to get that experience is if they do hire you. :dizzy:

I hit that wall after graduating from two colleges.  Living in Southern California, there were tons of video game companies all around.  Some offered internships, but most wanted kids still in college so it went towards college credits.  I was too "green" to be hired out of the gate seeing I had zero game making experience (something that thankfully a lot of colleges give now).  So my only option was to start in QA ("Quality Assurance," AKA - Game Tester).  Make no mistake, QA is the bottom step on the ladder, but it does give you that foot in the door.  Depending on the company you start with, it can also lead to promotions within that company.  I personally started at Activision.  Which I came to find out later, game testing for a publisher is very different from testing for a developer.  So I would highly recommend trying to find a game testing job at a developer.  There are various reasons, but one is that the artistic job you're probably looking for, isn't going to be found at a publisher.

After you have that foot in the door, get ready to work your arse off! :faint:  Making video games can be no joke when it comes to work hours.  Before Telltale, I worked on projects where I was working 16-18 hours a day, 6-7 days a week, for months on end.  While that level of craziness is not typically the norm, it can happen.  So like the Lion King, "be prepared."


:typerhappy: Top Questions I've Gotten:


"Do I need to go to college?" -  Yes...and, no. :shrug:  It could go either way to tell you the truth.  There are plenty of self taught people out there.  Programmed their own games, learned from others, natural drawing talent, etc.  But we go back to that "getting your foot in the door" conundrum.  For the few that I've met that never went to college (and never made a game on their own time), they started out in QA and worked up from there.  Bottom line, for the most part, no place is going to care about what degree you have (heck, I've never been asked to show mine!).  They care about experience and talent, and those you show through your portfolio.

:hooray: ~ "I wanna be a Concept Artist!"  That's great.  You just picked one of the most sought after professions in this industry.  It's like wanting to be a writer or a director in the film industry.  Bottom line on this one?  Be the top of your class.  Draw like you think your hand is going to fall off the next day.  The Concept Artists I've worked with make my stuff seem like I just learned to draw. :paranoid:

:happybounce: ~ "I wanna be a Game Writer!"  *See above answer*  The only thing I have to add though?  Know your craft.  Just as a concept artist has to know how to draw amazingly well, in many different styles, so too do you have to have this ability.  Every sentence you write better be thought of with just as much care!  The few who asked me about this position clearly didn't re-read what they wrote before sending me their questions (grammar and spelling errors).

"Can you help recommend me at Telltale Games?"  :highfive:  I have no problem what-so-ever sending you a link to our available jobs.  Just note me your e-mail address and I'll send you a notice from JobVite.  Just know it is not up to me whether you get a job or not.  In the end, that is largely up to you. :clap:

"Any extra advice you can give me?"  If there's questions you have that you feel like I didn't answer, please ask it below!  My hope is to make this journal a go to place to help answer questions like this.


LINK: ...to Questions / Answers on EVERYTHING :phew:



All I can say in closing is don't give up! :w00t:  
If this is something you truly want to do, then nothing will stop you!!!  
But don't do it for money,
don't do it for any kind of glory,
do it because this is what you're passionate about.  
That passion is what has seen me through...
...and why I still love doing what I do!!!
:dance:


Thanks for reading and good luck!




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Pride
  • Watching: Grimm
  • Playing: Borderlands 2 DLC
  • Eating: Burrito!
  • Drinking: Esspressss'ohhh yeah

Stargate SG-1 Unleashed Opinion

Journal Entry: Fri Apr 26, 2013, 12:20 PM



Before I talk about it, I want you to watch this Trailer:





Awesome trailer right?! :excited:  Well, that's where it kinda ends. :grump:


To say I'm a fan of Stargate SG-1 is to notice all the box sets of the series I have in my possession.  I love the story, I love the premise, I love the actors.  So yes, I'm a fan.  After that trailer I was ready to love this game...iOS only or not, I was ready to be a part of SG-1 and kick some ass!  After playing for an hour though, I was left feeling disappointed.

BTW, I say "opinion" rather than "review" as being a fellow developer, I don't think it's my place to past review level judgment.  I'm in the industry, I'm also a fan, so clearly I don't have a detached unbiased opinion.  Heck, my job is to craft cinematic stories, so I will openly admit I might be a little too critical.


!SPOILERS BELOW!



That all said though, let me start off saying the gameplay portion is so-so.  In exploring moments, you easily control your character with your left thumb (and I just used my right thumb to look around).  Then you'll go into scripted "duck, cover, shoot" moments, pressing a button to stand up while using your other finger to shoot.  All of this is pretty standard.  The times that it starts to feel more like a Wario game is during moments where you need to shimmy across a chasm.  The controls can change at certain times...climbing switches between pressing moments like a one string guitar in Guitar Hero, or swiping your finger across the screen.



:wtf: But the biggest area that deadens my fan-soul a little bit, is with everything you're supposed to care about!  The story, the acting, the voice acting, the animations.  You know, the stuff that makes you actually care about the game?!  

When it comes to voice acting, especially if your actors aren't entirely used to it, the director is almost acting with them.  Actors by nature typically play off their surroundings, their fellow actors, etc.  Being in a recording studio negates all of that.  So it's critical for a director to help the actor know what situation they're in, what's going on around them.  This isn't more clear than the first 10 minutes of the game, where Daniel gets shot right in front of Jack.  Even the "yell" Jack burps out like someone told him, "now imagine someone just took the last cup of coffee in the cafeteria."  Moments like this happen all over the game.  I don't blame the actors, we all know they're amazing at what they do.  It's a combination of the direction the actors got, and the animation.  The facial animation is nearly nonexistent, the head look-ats appear jittery, and the animations when two characters are talking just seem like they're floating under water.  So a lot of the funny quips we're used to hearing from Jack can be missed at times due to bad timing and animation.

In the end, I just feel bad. :lonely:  Arkalis Interactive had an amazing opportunity here.  To bring back these amazing actors together, do some episodic content, and have it all mobile on iOS.  Instead, everything just feels muted.  
And I think that's the best way to put it too...
...There aren't any extremes, everything is downplayed.


:bulletred: IF you're a fan and you NEED new content, I'd still be on the fence recommending it.



:highfive: Thanks for reading my opinion of Stargate SG-1 Unleashed.  If you have any other games you'd like to hear my opinion about, or if you would like to talk about this one, please feel free to comment below!



:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Hysterical
  • Watching: Grimm
  • Playing: Poker Night 2
  • Eating: Burrito!
  • Drinking: Esspressss'ohhh yeah

Poker Night 2 is out!!!

Journal Entry: Wed Apr 24, 2013, 12:16 PM




LAUNCH TRAILER

:bulletgreen: Xbox 360:  Out today! :hooray:

:bulletred: Steam:  April 26th  :la:

:bulletblue:  Playstation:  April 30th  :happybounce:


:stinkeye: Enjoy fellow gamers!  
Let me know what you think!!! :highfive:






:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Happy
  • Listening to: Daft Punk
  • Watching: Grimm
  • Playing: Borderlands 2 DLC
  • Eating: Sam'mich
  • Drinking: Esspressss'ohhh yeah

In one short week...I'll be 32. Whut?

Journal Entry: Tue Apr 23, 2013, 3:30 PM



:abduction: Time is a wibbly wobbly...time-y wimey...thing.  It's subjective and one of the few things in life that we share with everyone, but call our own.



It's hard to believe in one week I'll be turning 32.  To some "I'm old," to others "I'm young," to me, frankly I feel like both.  I'm happy where I am in my life, but I guess a little sad 'cause I'm never a fan of the passage of time.

Either way, being 6'5, I want a cake that's as tall as me!!! :evillaugh:
:la: And...And a' pony...to ride around the office.
:party:





:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Cheerful
  • Listening to: Daft Punk
  • Watching: Robot Chicken
  • Playing: Borderlands 2 DLC
  • Drinking: Esspressss'ohhh yeah

What happened to Ben 10?

Journal Entry: Mon Apr 22, 2013, 11:15 AM



:hooray: So Netflix added a ton of animated shows recently (couple weeks ago).  Seeing I like to have shows playing in the background while I work, I've burned through Batman Forever, Justice League, and turned to Ben 10: Ultimate Alien.


I really used to like Ben 10.  I liked the premise as the show led itself to seeing new aliens, how a kid would handle given that much power, etc.  Seeing the past two Ben 10 shows (Ben 10, and Ben 10: Alien Force) were alright, I thought the next show would get better.  Frankly, it's horrible.  Now I know these shows are designed for kids, so I understand they're not going to go all "Inception" when it comes to the writing.  But the show's writing got dumbed down and really sloppy.  And if I know one thing about kids, they're not dumb.  

There are so many times I thought it stupid/odd/weird when Ben didn't do "this" or "that."  Or why a villain didn't try "this," or didn't just try to kill a character right there (after all, they're evil and the show has shown characters getting killed off in the past).  The last thing you ever want is a viewer to go, "Wait, what?  That doesn't make any sense."  But the BIGGEST problem is Ben 10 himself.

:grump: In short?  He hasn't grown up.  Sure, he may not talk all the time like he used to when he was a kid.  But with age comes experience, right? :shrug:  Most of the time, his choices come from the writers just wanting to move the story along, not from a place of character development.  This makes Ben Tennyson feel more like a blank slate to be used as the story dictates (rather than the events unfolding around the characters and then dealing with the situation).

As a person who had to deal with violence from the age of 7, got a job at age 14, who had to take care of my little sister and my Mom, I had to grow up pretty fast.  I lost some of my childhood because of the situations life threw at me and my family.  The writers should come from this angle.  A kid given a powerful weapon, fighting all the time, told to save people, is going to grow up pretty fast.  

In the end, I guess I had high hopes for this next show, that it would show a more grown-up version of Ben.  Almost like the Ultimate Spider-Man comics...a kid having to balance between being a kid physically, yet more of an adult internally.


Oh well, what might have been. :no:




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Wow!
  • Listening to: Daft Punk
  • Watching: Ben 10: Ultimate Alien
  • Playing: Army of Two
  • Eating: Salad
  • Drinking: Esspressss'ohhh yeah

UNLOCKABLES?!? *gasp*

Journal Entry: Wed Apr 17, 2013, 2:48 PM



:ohnoes: I know, I know...settle down!  Don't gasp so much!  The last person who did created a vortex that literally sucked themselves into a black hole of their own making. :stare:




:excited: Even though I worked with all the characters, I mainly focused on everything Claptrap/Borderlands related.  As a gamer, it was one of the most exciting moments in my career to work on a character I find freaking hilarious!  Claptrap is one of the reasons I love playing Borderlands, his dialog always keeps me laughing.  I'm also really excited because I got a credit in this game I've been wanting since I was 13 years old..."Concept Artist."  I'll show some of the work I did and talk more about this later, after the game has been released.  


:highfive: As always, thank you for reading, watching, commenting, and all your continued support!!!







:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Pride
  • Watching: Justice League
  • Playing: Borderlands 2 DLC
  • Eating: Curry Chicken
  • Drinking: Esspressss'ohhh yeah

Lee Everett, before the dead walked...

Journal Entry: Mon Apr 15, 2013, 11:06 AM



...he lived on the streets of Liberty City...
...went by the alias of "Niko"...
...had an accent...
...and robbed banks...
...who knew? :shrug:


You fans are AWESOME! :hooray:





:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Humor
  • Listening to: Same as I'm watching
  • Watching: Justice League
  • Playing: Borderlands 2 DLC
  • Eating: Salad
  • Drinking: Esspressss'ohhh yeah

Superhero MARATHON...thon...thon...

Journal Entry: Thu Apr 11, 2013, 1:26 PM



:paranoid: Geez, it's super echo'y here today :shrug:


Netflix has updated itself with a ton of old/new cartoon shows! :boogie:  So I've been on a complete superhero nostalgia bender for the last couple of days now.



:la: I just finished Batman Beyond (god how I used to love that show).  Looking at it now, yeah, the animation/design might be just a tad bit dated, and the music can be a bit corny at times with the guitar riffs, but it still holds up as I REALLY do love this show!  I love the relationship between Terry and Bruce, as Terry comes off as if it was Dick Grayson donning the Batman suit (a lot more talkative than Bruce was).  When/if they make another Batman movie, I would love it if they would base it off of this Batman story line.

:hooray: Next, I'm watching the original Justice League.  So far I'm very impressed with the visuals.  The different character designs, painted backgrounds, to this day it's still beautiful to look at.



:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Joy
  • Listening to: Same as I'm watching
  • Watching: Justice League
  • Playing: Borderlands 2 DLC
  • Eating: Salad
  • Drinking: Esspressss'ohhh yeah

Personal: Looking back is a funny thing...

Journal Entry: Wed Apr 10, 2013, 11:45 AM



Succeeding or failing, it's interesting how certain moments, dates, life goals,
can all lead someone to look back in their timeline.
For me it happens to be April 13th,
what would have been my Dad's birthday.




Oddly enough, this all started with the thought about the internet footprint we all leave behind now.  My generation is unique in the sense that we kinda grew up without the internet, but yet, we did.  And heading into getting married, thinking about when I'll have kids someday, led me to think about my internet footprint.  Which then led me to wonder if my Dad ever left an internet footprint.  He died in 2009, wasn't big into e-mail, never had a facebook page or anything...so I decided to do a search for Gordon Lynn Weller.

This is what I found.



The only thing my Dad left behind, was his obituary page.  Which left me feeling kinda...sad.  When my future kids Google me someday; they'll find DeviantArt, Facebook, KILLERIRI5H, and a host of other stuff I have long since forgotten about.  I know there is some good stuff and there's some not so good stuff (problem with internet mistakes, they're there forever).

I don't know, I guess with everything that's happened recently; the successes as a developer, getting engaged, planning a wedding, looking forward has led me to look back briefly.  From all the beatings I took from my step-father as a kid, to the year I lost 3 family members in 4 months, graduating from 2 colleges and the debt that comes with it, having to say good-bye to my beloved dog/best buddy "Tank," living out of my car for a month as I took a leap of faith to work at Telltale...everything I've been able to overcome, while heading into (what I feel is) the 2nd chapter of my life.


Much like this journal, it's odd where your thoughts take you as you look back while moving forward.  
The most I can say is thank you for watching me, and thank you for reading (albeit a somewhat jumbled line of thought).  
:highfive: DA has been amazing to me, and I'm glad to be a part of it!




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Distracted
  • Listening to: "Why Should I Worry"
  • Watching: Grimm
  • Playing: Borderlands 2 DLC
  • Eating: Salad
  • Drinking: Esspressss'ohhh yeah

Goodbye Lucas Arts...goodbye

Journal Entry: Thu Apr 4, 2013, 1:34 PM



A couple of journals ago I went into how Bioware helped define the route I took when breaking into the video game industry...
...Before that though, there was Lucas Arts.  
They inspired and started it all.





For the readers/artists/gamers that have never played "Day of the Tentacle," "Grim Fandango," "The Dig," or "Full Throttle"...drop what you are doing, find an online emulator or something, and go play em'.  Yes, the graphics are a bit dated ('though one could argue I've seen the exact graphics on iOS games that do well).  Yes, it is an old style of "Point and Click Adventure" games. Yes, they do hold a place of nostalgia for me, so I may be a bit biased.  But you know what still holds up to this day?  The story telling.  The animations, the camera shots, there's still some great stuff to be had from these games.

I say all of this because sadly, Disney will be closing the doors to this once great studio.  A company that started in 1982, Lucas Arts has been the beginning of many games, and the inspiration to many video game companies.  Joining Telltale Games was a dream come true of mine, seeing they're geared towards those games of my childhood.  The two CEO's; Dan Conners and Kevin Bruner, worked at Lucas Arts before starting Telltale Games.  Tim Schafer helped make some of the titles I listed above, and went on to make one of my favorite games ever; Psychonauts.  Heck, you'd be hard pressed to find a developer that wasn't inspired by Lucas Arts at one time or another.

People can argue when was the last time Lucas Arts put out a great game, but that isn't the focus of this journal.  It's sad when a piece of history closes its doors, it's sad when 150+ people lose their jobs, it's like a million voices cried out in pain and were suddenly silenced.


So to anyone who has ever worked at Lucas Arts,
helped make those games of old and new,
I raise my glass to you.  :beer:

Thank you for making me laugh as a kid, for inspiring some of my career choices,
and for helping me to realize what I wanted to do with my life.  
I'll carry your influences throughout the rest of my days in this business.
Best of luck to you and God bless.




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Sympathy
  • Listening to: "Can't beat a Corley"
  • Watching: Old video game footage
  • Playing: Full Throttle
  • Eating: Sam'mich
  • Drinking: Grogg

For the Borderlands fans...

Journal Entry: Tue Apr 2, 2013, 2:12 PM



:hooray: So on top of Poker Night 2 bringing you some Borderlands 2 unlockable goodies,
Gearbox has put out some awesome stuff today!


Borderlands 2



I'm really excited to get these new levels, and the Pearlescent drops should be really cool too!  Also, some brand spank'in new codes are out that will net you 5 Golden Keys!  
Enter them in while they're still good!!!
:typerhappy:

PC / Mac SHiFT Code:


:bulletblue:K3WJT-BFBRW-S5RTT-TBBB3-9XWZ5

Xbox 360 SHiFT Code:


:bulletblue:KBWTB-T6XSC-JJHBF-WXBJJ-WRWKF

PlayStation 3 SHiFT Code:


:bulletblue:C3KTB-F6ZKB-KC5WJ-ZTKJ3-XC569




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Excited
  • Listening to: Brock beatboxing
  • Watching: Ash fire his Boomstick
  • Playing: Poker Night 2
  • Eating: Yogurt with Claptrap's eye
  • Drinking: GLaDOS Coffee

UPDATE:Poker Night 2 Teaser Trailer!

Journal Entry: Mon Apr 1, 2013, 11:06 AM



:excited: UPDATE: :wow:


Our website is up!  
Check out the "PRIZES" that list unlockables!  
In-Game, Borderlands 2, TF2, Xbox, and Playstation stuff!!!

PN2 WEBSITE



So I can finally officially say THIS is what I've been working on as of late!


Poker Night 2 Teaser Trailer



I can't say more than this right now however.  
Watch the trailer, speculate on the day, and feel free to ask questions!
Not that I'll be able to answer those questions however...
...but you are more than free to ask them :evillaugh:






:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Excited
  • Listening to: Brock beatboxing
  • Watching: Ash fire his Boomstick
  • Playing: Poker Night 2
  • Eating: Yogurt with Claptrap's eye
  • Drinking: GLaDOS Coffee

G.ame D.evelopers C.onference

Journal Entry: Fri Mar 29, 2013, 11:47 AM






So first, lets get this out of the way, I'm an idiot. :la:  I took loads of pictures while I was there, even some video...to then realize when uploading them today, that I had some stupid setting turned on, that you're ONLY supposed to have on if TAKING A PICTURE OF A GNAT BATHING WITH THE MORNING DEW ON THE HEAD OF A PENCIL!!!! :rage:
...
...
So yeah, pics came out all blurry. :slamhead:
Hoo-:sarcasticclap:-ray


*takes a deep calming breath* That established and said, this was my first time going to the GDC.  I only had an expo floor badge for the day, so I couldn't get into any of the panels (which I hear is the heart and soul of the conference).  After walking around for a couple of hours, I can see why the panels are considered the main point of GDC.  

The Expo floor is nothing like PAX or E3.  Geared more towards business than entertainment.  Ever walk in the mall past a cell phone kiosk and you get a barrage of questions because they want to sell you something?  Yeah, it was kinda like that at times.  Sure, there were a few fun things from Riot Games, Havok, and VR - Oculus Rift.  Also some cool indy games such as Kentucky Route Zero (which is totally deserving of your funds when it becomes available).

So hopefully next year I can get a full access badge and give those panels a try.  Past that, I just wanted to share those links with you, as they're totally worth checking out. Oh, one last thing to check out...


Gunslinger Stratos

Pretty fun game, loved the gun controllers!




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Neutral
  • Listening to: The Lightning Strike
  • Watching: Top Gear (UK)
  • Playing: Sleeping Dogs
  • Eating: Talapia, rice, veggies
  • Drinking: Ess-press-OOoooh yeah

Bioware and the Mass Effect series

Journal Entry: Tue Mar 26, 2013, 4:24 PM



This is something I felt compelled to write;
both as a gamer and the influences that helped shape me as a developer.




Almost a year from when I touched my last save file, I finally "finished" the Mass Effect series.  I played all the DLC and I beat the game, one last time.  It was a somber ending, because it put a final end to a character I have played since 2007.  I have games that I love, games stretching back to my childhood, and games that I would consider myself to be a huge fan of.  I can count on one hand though (and not using all my fingers), franchises that have sucked me in and crafted characters that made me care about them in such a way, that turns this 6'5 developer into your everyday excitable fan (not Justin Beiber level though, that'd be just plain crazy).  The Mass Effect series is one of those few titles.

I have looked up to Bioware for many years.  Combined with my love for Point & Click adventure titles, Bioware's games helped shape the direction I took in the video game industry, and how I came to Telltale Games.  Focusing on stories, cinematics, immersing the player into a world you create; this concept caused me to go to a second college and get a degree in film on top of my art degree.  What's interesting to me is that the Mass Effect series was released while I was a student, to the final release of me being an industry professional.  So when looking back, it can be hard to separate the gamer from the developer at times, normally those opinions can be of two different minds.

In short?  I loved it.  To get it out of the way though, yes, I was one of those that didn't really like the ending.   You can argue game mechanics, story, texture swaps, etc (I did love the indoctrination theory though).  In the end, as a gamer, it just didn't sit well with me.  As a developer though, getting the chance to work on a story driven game myself; giving players choices on what to say/do, I have a much greater understanding and appreciation for what Mac Walters and his team had to go through.  A game the size of the Mass Effect series, all the choices they had to track, it's just mind blowing to think about.  In the end, oddly enough, I chose to base the entire game on the last bit of DLC: "Citadel."  

In a way, this was more of an ending than anything else was (character development wise) in my opinion.  The writing was top notch, the action was awesome, this "episode" made me laugh harder and longer than all three games put together!  It had a Bruce-Willis-Die-Hard type feel about it (especially if you played as a Male Renegade Shepard).  Some of the one liners you get were pure Gold.  They even threw in a Joker narrated moment that I swear could have come from Robot Chicken.  Some of the romance moments still felt muted and not as invested.  I know it means making more cinematics with different skeleton structures, but having Shepard sitting next to his/her love interest without them holding hands while they talk, arm around their shoulder, etc, just felt…distant (but this is something that happens throughout the series and is a tiny gripe).  Overall, this DLC shows why I love the series.  Being able to interact with all the characters separately and together, hearing their opinions of each other in the same room, fighting with everyone, hanging out with Wrex one last time, it was all perfect.

I hope that whatever game Bioware continues to make based off of the Mass Effect franchise, that they take a huge page from the Citadel DLC.  Having the characters interact more, feeling more aware of their surroundings, having light-hearted moments, and fighting as a group (even if you only pick two other people to "take point") are all important moments that this DLC polished.


As both a gamer and as a developer,
if I ever get a chance to meet anyone that works at Bioware,
they shall get the highest of high-fives
as you have my respect and my thanks for all the work you have done.
:highfive:




:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Amazed
  • Listening to: The Lightning Strike
  • Watching: Bones
  • Playing: Mass Effect 3 DLC
  • Eating: Sam'mich
  • Drinking: Ess-press-OOoooh yeah

#WHATISTHEKEYPARTY

Journal Entry: Mon Mar 25, 2013, 11:18 AM
  • Mood: Pirate
  • Listening to: The Lightning Strike
  • Watching: Grimm
  • Playing: Mass Effect 3 DLC
  • Eating: Sam'mich
  • Drinking: Ess-press-OOoooh yeah

Working Hard, LOTS to get done!

Journal Entry: Sun Feb 24, 2013, 6:46 PM



:phew: I know it can be a bit spotty with the time table I'm able to jump on Deviant Art right now.  Rest assured I'm hard at work on a game (I'll tell you more when I can ;)).  Aside from work, my time has been spent planning my fiance's surprise birthday party and our wedding come December!  All the guys there will be wearing kilts! :salute:  (which will be pure awesomeness)

The birthday cake I made for my fiance's surprise Birthday Party:





Well, I better get back to work :woohoo:  
:w00t: I hope you all are doing great and I'll talk to you soon! :highfive:



:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Excited
  • Listening to: Globus - Save Me
  • Reading: Star Wars novel
  • Watching: Merlin (BBC tv show)
  • Playing: Borderlands 2 DLC
  • Drinking: Ess-press-OOoooh yeah

So many things for this New Year!

Journal Entry: Fri Jan 18, 2013, 1:34 PM



:zombie: The Walking Dead Awards :zombie:


So our marketing team has been going through the "Game of the Year" awards and "Top Games in 2012," etc.  And it seems The Walking Dead game has won 60+ awards!  :excited: Making me nothing short of stunned!  Thank you again to everyone who gave the game a chance, commented, voted....you people made my year!!!

:typerhappy: Gamefly Games / TV Shows :teevee:


TV SHOW -

You need to watch the TV show "MERLIN."  You can find it both on Netflix and on Hulu.  It's a BBC show that went for 5 seasons.  The acting is amazingly well done!  The visual effects, the sets, the fighting, also very well done.  Colin Morgan (who plays a young Merlin) does a fantastic job.  He really hits his stride come season 2.  There are times when the writing does get a little "convenient," but overall, I couldn't watch this show fast enough!

GAMES -

Sadly, I didn't play any games over the holidays that I would highly recommend.  I played Max Payne 3, which just got overly repetitive.  It had some fun gameplay moments, but the story was really bland.  Right now I'm back to playing Borderlands 2, to try out the new DLC's.


:la: Personal News :dummy:


Last but not least, just some quick fantastic news about me...I'm engaged! :excited:  Going to be getting married come December 7th of this year up in Oregon! :boogie:


:highfive: I hope all is well with everyone!  If you've read this far, I would love to hear how your holidays were!  Get any awesome gifts?  Play any good games?!


:phew: Welp, back to work!
:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Excited
  • Listening to: Globus - Save Me
  • Reading: Star Wars novel
  • Watching: Merlin (BBC tv show)
  • Playing: Borderlands 2 DLC
  • Drinking: Ess-press-OOoooh yeah

Update: MERRY CHRISTMAS DEVIANTART!!!

Journal Entry: Thu Dec 13, 2012, 2:26 PM



:ohnoes: *So this will be my final journal entry until I return from Oregon, January 7th, 2013


UPDATE:

For some odd reason I couldn't post this video on YouTube
So I posted it on Facebook:

Here's a Christmas gift from me to all the Walking Dead fans.  
A side by side video of our reaction to winning "Game of the Year!"
Merry Christmas once again, and thank you for making this possible!!!

:santa:

:xmas: MERRY CHRISTMAS EVERYONE!!! :xmas:



So this year has been a wild ride! :work:  Working on The Walking Dead has been pretty much my 2012. :phew:  But wow...looking back...gives me pause.  Working on the scene where Lee jumps the fence, and finds himself in Clementine's back yard, that was my first scene.  From there; the barn, Jolene's camp, the opening to episode 3, and so much more just leaves me a little speechless.  In one year I've done and learned more than I have in my entire career it seems.

Going on to win Game of the Year, Studio of the Year, Downloadable Game of the Year, from the VGA's and other sites/journalists have left myself and my fellow developers blown away.  We are so very grateful to the fans and to the gaming community for giving us a chance.  From the bottom of my heart, thank you.


:happybounce: To think it all started with this...


....Heck, technically, it all started with this... :dummy:


Drawing my Bugz character back when I was 6...playing Atari and Nintendo.  It's strange, wonderful, even a little bit scary to see how my life has played out over these last 30 years.  Working at Activision, to N-Space, to Treyarch, and now to Telltale Games.  Getting the chance to work on a type of gameplay that influenced my childhood; Point and Click Adventure Games.  Full Throttle, The Dig, Grim Fandango, Day of the Tentacle...these games and others influenced me.  It's so awesome to be able to work at a company that basis their games off these platforms.


:paranoid: seriously...where would I be without you? :ohnoes:

:pc: I first joined DA just as a way to store all my drawings online.  But soon after, I found myself being challenged in the best of ways.  Not only that, making friends.  Your comments, your critiques, they've meant the world to me as an artist.  Joining with me to create artwork for kids, helping me through my tough times, especially with Tank (my puppy), meant the world to me as a person.  :hug: Every single one of you are amazing and I thank you for allowing me to be a part of your lives.


:holly: HAVE A VERY MERRY CHRISTMAS
and here's to another awesome year!!! :beer:



However I'll still be on to check out artwork and write people back :shifty:


:zombie::wormnomnom:Life's a game and it's meant to be played,
~Ryann


  • Mood: Jolly
  • Listening to: Globus - Save Me
  • Reading: Ghost Trick
  • Watching: How I Met Your Mother
  • Playing: The Walking Dead Game (disc)
  • Drinking: Ess-press-OOoooh yeah

Journal History

If you had to pick, what is your favorite genre of video games? (from a console, to a computer, to a cell phone, you're a gamer) 

43%
19 deviants said Role Playing Game :brazensix:
25%
11 deviants said :groucho: Action / Adventure :batman:
9%
4 deviants said :gun: First Person Shooter :target:
7%
3 deviants said :cylon: Real Time Strategy
7%
3 deviants said Puzzle :lightbulb:
5%
2 deviants said :pc: Simulators :worker:
5%
2 deviants said Fighting :ninjabattle:
0%
No deviants said Sports :sprint:
0%
No deviants said Racing :ambulance:
0%
No deviants said :crash: Other (comment) :ashamed:

ArtBoard

My favorite works of Art my friends have made:










:thumb123953928:


:thumb160225526:

Shoutbox

*Laemiri:iconlaemiri:
Hai. :3
Mon Apr 25, 2011, 3:35 PM
~1skygodess:icon1skygodess:
Saw a Bulldog the other day & I thought of you. :hug:
Tue Jan 11, 2011, 3:51 PM
~ayeshoo123:iconayeshoo123:
Give Tanky all my love :heart:
Tue Nov 23, 2010, 11:06 AM
~MachineKing18:iconmachineking18:
:meow:
Sat Sep 4, 2010, 10:46 PM
~UzumakiRamen:iconuzumakiramen:
shouting back at you! :la:
Fri Aug 6, 2010, 10:30 AM
*Vega-Lightheart:iconvega-lightheart:
:dummy:
Tue Aug 3, 2010, 4:02 PM
*DastardlyRomantic:icondastardlyromantic:
:dance:
Fri May 21, 2010, 9:05 PM
~SneakySausage:iconsneakysausage:
KAPOW!
Wed May 19, 2010, 1:46 PM
~Kopanitsak:iconkopanitsak:
HEY! :wave:
Tue May 18, 2010, 4:24 AM
~SoraNoMiki:iconsoranomiki:
:glomp:
Thu Aug 13, 2009, 5:36 PM
Nobody