We're still hiring here at Telltale Games!
...and I want to try to reach as many talented people here on Deviant Art as I can. The Deviant Art community has helped me a lot in the past, I just want to try and return the favor. Here's a more specific breakdown list:
1st Page of Jobs we're Hiring for!
Cinematic Artist
Cinematic Tech Engineer
QA Compliance Lead
Episodic Game Writer
Senior Character Modeler
Environment Artist
QA Compliance Specialist
HR Representative
HR Coordinator
VFX Artist
Voice Director
Game UI Programmer
Community and Video Manager
Lead Animator
Client Network Engineer
Senior Systems Engineer
Automation and Build Engineer
Platform Engineer - Audio
Tools Engineer
Cinematic Artist
Cinematic Tech Engineer
QA Compliance Lead
Episodic Game Writer
Senior Character Modeler
Environment Artist
QA Compliance Specialist
HR Representative
HR Coordinator
VFX Artist
Voice Director
Game UI Programmer
Community and Video Manager
Lead Animator
Client Network Engineer
Senior Systems Engineer
Automation and Build Engineer
Platform Engineer - Audio
Tools Engineer
2nd Page of Jobs we're Hiring for!
Character Concept Artist
Senior Graphics Engineer
Designer
Build Producer
Customer Service Representative/QA
QA Tester
Video Editor
Creative Admin Assistant
Character Concept Artist
Senior Graphics Engineer
Designer
Build Producer
Customer Service Representative/QA
QA Tester
Video Editor
Creative Admin Assistant
We are hiring in 28 possible positions! Going through Jobvite is primarily how we sort through our applications. As you can see, we are hiring in all different kinds of departments.
Side note; if you're interested in doing what I do as a Cinematic Artist (which is a very creative and awesome job), then I'd highly recommend reading a journal I wrote. It was a point of discussion around this GDC time focused on cinematics in games:
Side note; if you're interested in doing what I do as a Cinematic Artist (which is a very creative and awesome job), then I'd highly recommend reading a journal I wrote. It was a point of discussion around this GDC time focused on cinematics in games: